It also sounds a bit better here than on the Wii, but that could be due to having the option of using headphones instead of relying on speakers.
#Wii play games donkey kong country 321 full
Like it, and the original trilogy, you’ve got a soundtrack full of catchy music that stays stuck in your head. Like the pad-only controls, it will result in some needless hits that make you glad the game gives you the option of having more health than before.ĭKC Returns 3D retains the original’s outstanding soundtrack. The developers didn’t zoom those in, resulting in a really zoomed out view on a small screen that makes it nearly impossible to see where you are in relation to enemies. Some 3DS optimization for the background barrel blasting sections would be nice though. When you’re playing it, there’s no feeling of “well, that should be better or that could be better” – everything looks about as good as you want it to and it doesn’t seem like a game in need of any graphical overhauls anytime soon. Those expecting a complete overhaul may be a bit disappointed, but the Wii game was one of the better looking games on the platform, and has held up nicely both there and here as well. The stages themselves look a bit larger as a result of it, and the more cinematic view really makes the already-dazzling silhouette stages pop even more. Visually, the game appears to be a bit sharper than the Wii original and benefits from the top screen’s widescreen view. I can see folks avoiding the original mode though since it will naturally take a lot longer to beat, and on a portable, that can be a bit of a killer. Thanks to all of the power-ups and health though, the control changes never gets too frustrating in new mode. The revamped game is still a bit tough to control until you get used to the circle pad, but never quite feels as comfortable as using a sideways remote with a BOSS shell attached to it. This makes controlling DK through the original game a bit harder than it was in the Wii version, which combined with the smaller screen, makes it the most challenging incarnation.
![wii play games donkey kong country 321 wii play games donkey kong country 321](https://thekingofgrabs.files.wordpress.com/2020/03/donkey-kong-country-snes-022.png)
With the circle pad, you do know where you’re pushing it, but it can be hard to tell how hard you’re pushing it depending on how you’re holding the system. The d-pad does nothing, and it makes no sense given that this is a side-scrolling platformer that requires perfect timing – and it’s easier to time your movements using a d-pad since you can feel exactly where you’re pressing it and how far. However, the use of only the circle pad for movement is puzzling. The use of X and Y to slap the ground, blow pedals to reveal items, and punch bosses or end of stage barrels works nicely and are perfect example of the controls being improved. The lack of the Wii remote having easy to access buttons clearly hurt the game, which gave this 3DS version a chance to right some wrongs there.įor the most part, it does, but this version brings about some strange changes. It required shaking the remote, which was tougher to time in line with precision platforming because it didn’t involve a button press. The Wii remote controls weren’t ideal, but when using a BOSS shell, everything was pretty easy to execute outside of the roll. The core game is the same as it was before, with some pros and cons based on the lack of motion controls.
![wii play games donkey kong country 321 wii play games donkey kong country 321](https://mario.wiki.gallery/images/a/a6/SM64_Screenshot_Courtyard_Statue_Plaque.jpg)
If you still want a huge challenge, you can take on the game in its original form – both still use Super Kong as an option if you so desire. The 3DS remake gives you New mode, which offers up more health, power-ups in Cranky’s shop and generally makes the game a bit easier.
![wii play games donkey kong country 321 wii play games donkey kong country 321](https://www.retroplace.com/pics/wiiu/titles/167388--donkey-kong-country-tropical-freeze.png)
Players who wanted to beat the game, but just couldn’t get past a certain point, either had to perfect the stages or deal with the game beating a stage for them – there was no middle ground until now. The only thing that could really help you beat it if you died a lot was the Super Kong Guide, which would beat the stage for you. The original game delivered great platforming, but it was one of the system’s toughest games. Now, with a bit of time passing and some refinements, the game has hit the 3DS. So while it looked outstanding, with sharp character models and stunning silhouette stages, it still fell short of the heights reached in the first two DKCs. However, the Wii exclusive featured some shoe-horned forced controller-shaking, largely needless mic-blowing, and the lack of buttons didn’t allow for the same kind of tag team tactics as those games. Like the original DKC trilogy, Returns had a slew of tough stages, great music, and tight controls. Two and a half years ago, Donkey Kong Country Returns hit the Wii with a gorilla-sized thud and delivered not just one of the system’s best platforming experiences, but also one of the most enjoyable (and frustrating) of the generation.